Universe at War: Earth AssaultXB360 - MPN: 010086680195 See Product Details
Shipping costs are based on an estimate of UPS ground or equivalent carrier within the contiguous US, excluding Alaska and Hawaii. Please see Seller's website for actual shipping costs. PriceGrabber works hard to improve your online shopping experience every day. If you notice inconsistencies in our product information, we encourage you to notify us of any issues by clicking here.
Items In Games You Might Be Interested InProduct Details of Universe at War: Earth AssaultDescription Universe at War: Earth Assault is the next sci-fi real-time strategy game from Petroglyph, the award-winning studio comprised of team members that developed the original Command & Conquer and C&C: Red Alert. The latest strategy game from these RTS pioneers features unprecedented levels of customization and an epic storyline set on near-future Earth. Quick Glance ESRB Rating: T (Teen 13+) Game Genre: Strategy Game Summary Product Title: Universe at War: Earth Assault Manufacturer: Sega Lowest Price: $27.62 Power Score: 3.7 | 2 Reviews Game Information ESRB Rating: T (Teen 13+) Game Genre: Strategy Game More Info URL: Manufacturer Link Additional Specifications Frequency Band: Player: 1 Multiplayer Versus Rating Descriptor: Mild Language Violence Software Name: Universe at War: Earth Assault Software Main Type: Game Reviews on Universe at War: Earth Assault
There are currently no user reviews for this product.
testseek.com - Oct 24, 2008
Universe at War: Earth Assault
Testseek.com has collected 18 expert reviews for Universe at War: Earth Assault and the average expert rating is 65 of 100. The average score reflects the expert community’s view on this product. Click below and use Testseek.com to see all ratings, product awards and conclusions. Top
GameZone - Apr 7, 2008
Universe at War: Earth Assault
Many gamers will agree with the following statement: “Real-time strategy games are best played on the personal computer.” One of the biggest problems with a console RTS is the controllers have a limited amount of buttons, so micro-management and giving orders is harder. There have been many unsuccessful attempts at converting this genre, and one prime example was Starcraft formatted for the... TopAdvertisement
|